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[M433.Ebook] Free PDF The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques, by Wilbert O. Galitz

Free PDF The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques, by Wilbert O. Galitz

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The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques, by Wilbert O. Galitz

The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques, by Wilbert O. Galitz



The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques, by Wilbert O. Galitz

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The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques, by Wilbert O. Galitz

Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author’s practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user’s perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use.

  • Sales Rank: #740612 in Books
  • Published on: 2007-04-16
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.20" h x 2.00" w x 7.30" l, 2.74 pounds
  • Binding: Paperback
  • 888 pages
Features
  • 9780470053423

Amazon.com Review
An effective software interface can improve user productivity and satisfaction and reduce errors. But designing effective UIs demands unflinching attention to detail--plus the willingness to apply techniques that may at times contradict your common sense and intuition. The Essential Guide to User Interface Design offers page after page of detailed prescriptions for designing interfaces that work. Goldsmith's scope is comprehensive: He lays out a 12-step approach to UI design that covers everything from how to organize dialog boxes in ways that exploit users' natural patterns of eye movement, to choosing colors effectively, to picking precisely the right words for error messages. The guide is an invaluable resource for anyone who wants to build software that really works.

From the Publisher
Written for system designers and programmers who need to create user-friendly GUIs, this book gives a thorough introduction to graphic interface design. With concise language and detailed illustrations, the book takes readers step by step through the process of GUI design, showing the do's and don'ts with examples of good and bad interface design. Not only does it cover technical information, it also explains important principles of human interaction with screens, to insure the most user-friendly design possible.

From the Back Cover
Does design matter? Ask the CEO who has seen productivity grow

When user interface design complements how people think and learn, accommodates their physical needs, and meets their expectations for comfort and convenience, the interaction of human and machine is more productive. Good design has quantifiable benefits.

This book addresses interface and screen design from the user's perspective. It brings together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author's practical experience gained from 45 years of work with display-based systems. With expanded coverage of design guidelines for Web-based systems and mobile devices, it's a giant step toward more satisfied users.

Whether you design GUI systems or Web pages, you can

  • Understand the many considerations involved in interface and screen design
  • Learn the rationale and apply the rules for an effective design methodology

  • Identify the components of graphical and Web interfaces and screens — windows, menus, and controls

  • Design and organize screens and Web pages that encourage efficient, accurate comprehension and execution

  • Create screen icons and graphics and choose screen colors that make displays easier and more comfortable to use

  • Perform the user interface design process, including interface development and testing

Most helpful customer reviews

6 of 6 people found the following review helpful.
Encyclopedic, authoratative, maybe a little a little too dated.
By Scott Adams
"The Essential Guide to User Interface Design" is a huge, massive book that delves very quickly into the dirty details of UI and GUI design. The author, Galitz, has been in the trenches since the earliest computers that actually did interface to humans (predating the PC). He is indisputably an expert and authoritative source for what works, and doesn't, when it comes to UI/GUI design.

The first of two substantial criticisms I have of this book is ironically one of its (and the author's) strengths - it is authoritative because Galitz has been at the forefront of UI research since the beginning, but he puts too much of that historical information into this book. As historical context it has some value, but too much of it leaves one with the feeling that the book is somewhat dated. Editing out the excess detail about text-based CRT displays might leave it feeling more current (the current GUI information is there, but is diluted too much by the historic information).

My second criticism is that the book could also use substantial editing to reduce its bulk, without eliminating any valuable information (of which there is a great deal); there is a lot of redundancy. Some is fine for reinforcing the author's points, but this book has too much - I have frequently read through a bulleted list of design points (presented first), only to then read exactly the same information in a slightly expanded form over many more pages. This is specifically true in what might be considered the heart of this book - the fourth chapter of Part 2; Step 3: Principles of Good Interface and Screen Design. It covers in detail part three of the author's fourteen-step procedure for UI design. This chapter alone is about 180 pages long! With tighter editing it (and the book) could probably be shrunk by 1/3 without any loss of information.

That said, even though this may not be the most concise source of (application and web) UI design guidelines, it makes up for that in breadth and depth, and the credibility and authority of its author.

16 of 16 people found the following review helpful.
Redundant information, lists; obsolete info
By spkmn
For a book that claims to be the definitive guide, its content is very old. The dialogs look like they are from the early 90s. And, so are the standards cited. The Microsoft guidelines from 1995 are cited as a current reference. I supposed someone could try to claim that the lessons presented are 'timeless', but to me, that is ridiculous. User interfaces are not timeless.

The larger problem I have is the redundancy. The same information is presented over, and over, and over. Eliminate the redundancy, and the book would be 1/2 of its size.

0 of 0 people found the following review helpful.
Five Stars
By C. Ed
nice, on time

See all 13 customer reviews...

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