Minggu, 30 Mei 2010

[H366.Ebook] Download Ebook The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars

Download Ebook The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars

Recommendation in picking the most effective book The Game Maker's Apprentice: Game Development For Beginners, By Jacob Habgood, Mark Overmars to read this day can be gained by reading this page. You could find the very best book The Game Maker's Apprentice: Game Development For Beginners, By Jacob Habgood, Mark Overmars that is marketed in this world. Not just had actually the books published from this nation, however likewise the other countries. And also now, we expect you to check out The Game Maker's Apprentice: Game Development For Beginners, By Jacob Habgood, Mark Overmars as one of the reading materials. This is just one of the very best books to accumulate in this site. Consider the web page as well as browse the books The Game Maker's Apprentice: Game Development For Beginners, By Jacob Habgood, Mark Overmars You could locate bunches of titles of the books offered.

The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars

The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars



The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars

Download Ebook The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars

Discover more encounters and knowledge by checking out guide entitled The Game Maker's Apprentice: Game Development For Beginners, By Jacob Habgood, Mark Overmars This is a publication that you are trying to find, right? That's right. You have involved the best site, after that. We consistently give you The Game Maker's Apprentice: Game Development For Beginners, By Jacob Habgood, Mark Overmars as well as one of the most favourite e-books around the world to download as well as took pleasure in reading. You might not dismiss that seeing this set is an objective and even by unintended.

How can? Do you assume that you do not need enough time to go with purchasing publication The Game Maker's Apprentice: Game Development For Beginners, By Jacob Habgood, Mark Overmars Don't bother! Simply rest on your seat. Open your gadget or computer and be online. You could open or check out the link download that we offered to obtain this The Game Maker's Apprentice: Game Development For Beginners, By Jacob Habgood, Mark Overmars By through this, you can obtain the on the internet e-book The Game Maker's Apprentice: Game Development For Beginners, By Jacob Habgood, Mark Overmars Reviewing the e-book The Game Maker's Apprentice: Game Development For Beginners, By Jacob Habgood, Mark Overmars by on the internet could be actually done quickly by waiting in your computer system and gadget. So, you can proceed whenever you have leisure time.

Reviewing the publication The Game Maker's Apprentice: Game Development For Beginners, By Jacob Habgood, Mark Overmars by online could be additionally done conveniently every where you are. It appears that waiting the bus on the shelter, hesitating the list for line up, or other places possible. This The Game Maker's Apprentice: Game Development For Beginners, By Jacob Habgood, Mark Overmars could accompany you during that time. It will not make you really feel weary. Besides, through this will also improve your life high quality.

So, just be below, discover the e-book The Game Maker's Apprentice: Game Development For Beginners, By Jacob Habgood, Mark Overmars now and check out that swiftly. Be the first to read this e-book The Game Maker's Apprentice: Game Development For Beginners, By Jacob Habgood, Mark Overmars by downloading and install in the link. We have a few other publications to review in this web site. So, you can find them also conveniently. Well, now we have actually done to offer you the very best book to check out today, this The Game Maker's Apprentice: Game Development For Beginners, By Jacob Habgood, Mark Overmars is really ideal for you. Never dismiss that you require this book The Game Maker's Apprentice: Game Development For Beginners, By Jacob Habgood, Mark Overmars to make far better life. Online e-book The Game Maker's Apprentice: Game Development For Beginners, By Jacob Habgood, Mark Overmars will actually provide very easy of every little thing to check out and also take the perks.

The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars

NOTE: If the book has a mention of a CD,please look for its contents in extras.springer.com�. The link is included in the copyright page of the book.

The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to developing games that are more fun to play.

Game Maker allows games to be created using a simple drag-and-drop interface, so you don’t need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl.

The authors include the creator of the Game Maker tool and a former professional game programmer, so you’ll glean understanding from their expertise. The book also includes supplementary materials (on Apress.com) containing Game Maker software and all of the game projects that are created in the book—plus a host of professional-quality graphics and sound effects that you can use in your own games.


  • Sales Rank: #293282 in Books
  • Brand: Brand: Apress
  • Published on: 2006-07-09
  • Released on: 2007-10-17
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x .76" w x 7.00" l, 1.44 pounds
  • Binding: Paperback
  • 311 pages
Features
  • Used Book in Good Condition

Review

From the reviews:

"The desire to create computer games attracts many young people to computing. This book meets the needs of this group of readers and students very well. It is also a fine introduction to the making of computer games for the experienced software developer who always wondered how games were made. … There are excellent software development lessons that can be learned using this book … . the book provides a superb introduction to programming as well as to game construction." (Anthony J. Duben, ACM Computing Reviews, Vol. 49 (5), May, 2008)

About the Author
Jacob's career in the games industry spans fourteen years, but he has been programming games as an amateur and professional now for a quarter of a century. During this time he has worked on over a dozen published games for all the major console platforms, including as the lead programmer of the cult British game, Hogs of War. He has programmed, designed and project-managed titles for publishers like Gremlin, Infogrames, Atari, Disney and Konami and he truly knows the meaning of the word "crunch".
Somehow he also found time to study a Ph.D. in the psychology of learning and has a passion for most things that connect video games and learning (including a whole lot of research involving zombies: zombiedivision.co.uk). This passion also extends to teaching game development, which he practices in his position as Senior Lecturer in Game Development at Sheffield Hallam University in the UK.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Great Book, But Needs Updating To GameMaker:Studio
By pro_crustes
This book bears a notice, "Copyright 2006-2013," so I assume it came out in 2006, long before GameMaker:Studio's 2012 release. As such, it includes Game Maker 8 on its CD, and the text refers to that version. Which would be fine if the only differences were that GameMaker:Studio includes more features than Game Maker 8 did, but that's not the case. The "Sleep" and "Show High Score" actions no longer exist, but are used in the instructional games and text, nonetheless.

Now, "sleep" functions of one kind or another have probably been used by generations of programmers who needed their continuous-action, real-time games to present a certain pace or timing to the player. Alas, a lot of those programmers were writing single-threaded, sequential-execution code (you know: FOR X=0 TO 359 STEP 5, and so on). In our current era of event-driven, multi-threaded software, "sleep" functions tend simply to muck things up. What we used to do with sleep, we now do with timers (what Game Maker calls "alarms"). That's a big step forward, but it plays havoc with the learning process when the text you are working from expects you to add a "Sleep" action in the middle of a list of actions, and you don't have that action available, nor do you know how you would get around it with Alarms (since those aren't introduced for another 80 pages and, even then, they are used to invoke the "Show High Scores" action, which, again, no longer exists).

So, I hope the authors will update the book to match the current version of the product. That said, let me go on to say that I _really_ hope they will do so, as this is otherwise a very, very good book. If you already know how to program, but find the GM IDE baffling, the examples will help you calm down and get focused. If you already know how to program, but find the immense list of GM functions and the large variety of ways to do things daunting, the examples will help you calm down and feel secure. But, if you don't already know how to program, this book may frustrate you, unless you limit yourself to the GM8 product on the included CD. I wouldn't recommend doing that, however, as you will then be "learning" methods that are already obsolete and simply _will not work_ when you start using GameMaker:Studio.

Ignoring the technical details, the book's methodological approach to game programming is very enlightening. I've written, oh, maybe a billion ( 8-) ) lines of code for computer graphics applications of one kind or another. Gaming is something I'm new at, however, and I've only been doing object-oriented programming for about four years now. So, when one example showed how to animate a character on the screen so it smoothly moves from one position to the next by replacing it with an instance of a different object, having that object's position remain unchanged, but animating its graphic appearance to make it look like it was moving, then replacing it with an instance of the original object but in the new location, well... that was an "aha!" moment for me.

Overall, a fine book. I will definitely be buying the sequel soon. But, until it is updated to reflect the actions available in the current version of GameMaker:Studio, I have to say it should be used only by people who already know how to program basic event-driven code, and who at least know what multi-threading is.

0 of 0 people found the following review helpful.
Great to learn but needs to be updated
By Shaun
I bought this book already knowing about game maker and wanting to learn more. The book itself is well written and guides you through step by step to create 9 games each one progressively adding more depth and work to accomplish. It teaches you the basics and even at the end of each chapter tells you to tinker with the game you just made and see what you can add to it and gives some hints which I personally thought was pretty cool. The only downside is this book uses gamemaker 8 which is included on the cd but game maker is currently at the time of me writing studio 1.2. Some of the drag and drop functions needed for the book are no longer included such as the sleep function and the show highscore function. However this is to help make the games created with the software easier to distribute across multiple platforms I.E. Android, Apple, Etc. You can easily google and find workarounds to these problems and alot of the solutions are on the yoyogames website itself as well so its not to big of a problem but something that buyers need to know beforehand. So i would like to see the book updated to game maker studio but as mentioned before you can use workarounds which will help sharpen your skils even more. All in all this is a great book and a good starting point for learning how to use game maker and i would recommend it to anyone who is interested in game maker.

2 of 2 people found the following review helpful.
Good but outdated.
By mathGorilla
This book is quite good but it is based on an older version of Game Maker. It often instructs you to do things that are no longer possible like "Show Highscore" and "Sleep". So the three stars is based on the fact that it is outdated for Game Maker's newest version. But beyond that, it is a great tutorial for building games and introducing concepts gradually.

See all 157 customer reviews...

The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars PDF
The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars EPub
The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars Doc
The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars iBooks
The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars rtf
The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars Mobipocket
The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars Kindle

The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars PDF

The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars PDF

The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars PDF
The Game Maker's Apprentice: Game Development for Beginners, by Jacob Habgood, Mark Overmars PDF

Tidak ada komentar:

Posting Komentar